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TERRAFORM
Terraform explores the intersection between earth and architecture
— building as an extension of the landscape, materially, gesturally, and experientially.

project type
Short Film/Animation
contribution
Concept Ideation
3D Modeling
Co-Directing
Producing
Animation
Editing
software/hardware
Rhino 3D
V-Ray
Substance Painter
Unreal Engine
Adobe Premiere Pro
collaboration with
Jimmy (Haochen) Xu
Overview
Terraform is a speculative architectural short film set within the open prairie landscapes of South Dakota. Conceived as a reimagining of the traditional observation tower, the project transforms a singular destination into a cinematic journey through an inhabitable landscape.
DE SMET, SOUTH DAKOTA - AERIAL SITE PHOTOS
A winding trail guides visitors through a sequence of exhibitions, gathering spaces, and performance environments embedded directly within the terrain. Rather than separating architecture from nature, the project dissolves the boundary between the two, allowing the landscape itself to become the architecture.

AI-AIDED LANDSCAPE EXPLORATIONS
As visitors ascend, the experience unfolds as a narrative of discovery—revealing the ecological, cultural, and geological stories of the prairie through moments of exploration, reflection, and communal engagement. The destination is no longer a solitary platform suspended above the landscape, but an expansive overlook seamlessly integrated into the land itself.

REIMAGINED CONTEXT SATELLITE VIEW
Terraform imagines observation not as a single viewpoint, but as an immersive journey where movement, storytelling, and landscape converge into a new architectural experience.

PLAN DRAWING
PLAN DRAWING

SECTIONAL VIEWS
FILM STILLS
TERRAFORM - ARCHITECTURAL SHORT FILM
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